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Wednesday, August 12, 2009
So I made some hands? While doing so, I learned about animation deformers, which would have helped me a ton had I known about them earlier. Basically you can bend and twist and deform anything just with the use of one handle. So much rigging I would have been able to skip. Learned some stuff about assembling pieces of geometry together, which is extremely helpful because I have been building really messy models up until this point. GOOD STUFF. Tried to rig something again, but of course it's all weighted wrong, and I haven't asked about how to properly paint skins yet.
LOOK AT THIS CREEPY SHIT! BTW I finally understand how skins for games work now. We did face modeling today, man that is some tedious stuff. Used celebrity mugshots for reference haha, I picked David Bowie? Then I went and slapped his face back on my model just to see what it would look like. CREEPY AS HELL APPARENTLY. Or like a Sims1 skin mod. Same thing. Picked up a couple modeling tricks, as well as how to properly keep meshes clean and grid-like... which I failed to do because it's effing hard as hell to build a clean model.
Oh Maya, you're such a guilty pleasure sometimes.
Posted at 8:21 PM